
Forest
The forest level offers a fresh experience by centering the action around a massive, ancient tree that houses a village.
Unlike the other maps, which feature two distinct camps, the forest level offers a fresh experience by centering the action around a massive, ancient tree that houses a village. This central landmark provides verticality and structure, with additional platforms in the surrounding trees for tactical positioning.
Key Design Elements:
The large tree village serves as the focal point, ensuring players have a clear landmark.
Two elevated tertiary locations allow players to gain vantage points, offering strategic advantages at the cost of brief vulnerability when climbing up.
Water features and ravines create isolated paths and varied combat opportunities.
A mix of towers, houses, open fields, and dense tree clusters ensures visual variety and distinct areas, preventing player fatigue over the five-minute match duration.
Intended Atmosphere:
The forest should feel like stepping into an elven sanctuary, exuding tranquility and natural beauty. In contrast to the high-stakes, high-intensity magma level, this map offers a more serene yet strategic environment. - Chase Burdin
Power in Numbers
Programs
Locations
Volunteers